Whereas 2020’s Closing Fantasy VII Remake impressed with its consideration to element and fleshing out the opening part of 1997’s FFVII right into a full recreation, Closing Fantasy VII Rebirth impresses with its sheer scale. By exiting the town of Midgar, Sq. Enix takes gamers out into Gaia, permitting them to totally discover and absorb its wondrous world. Having performed the primary 4 hours of the sport, it seems to be to be actually particular and one which exceeds the lofty expectations that include remaking one of the beloved role-playing video games ever.
The opening two chapters of Closing Fantasy VII function a tutorial, reintroducing the gamers to each the gameplay and methods that return from the primary recreation. Fight is as enjoyable as ever, with the ability to swap between characters (even Pink XIII, who’s newly playable) and unleash abilities whereas they do primary assaults on their very own. I didn’t discover a ton of variations combat-wise, as it’s opting to construct on its already nice base, though I did see that the synergized mechanic from the Intermission DLC returns. All of it feels as nice as I remembered the unique enjoying, and I can’t wait to expertise the total depth of the fight system when the sport comes out on February 29, 2024.
The fight is acquainted, however the thrill and sense of exploration should not. As soon as you allow the town of Kalm, which serves as your preliminary base, you might be greeted with a real sense of marvel as you have a look at the unbelievable sights of Gaia. It’s nearly intimidating once you first begin exploring, as there are open fields, giant mountains, and a ton of space to go in. Fortunately, the sport is at all times pointing you in the fitting path to proceed the story, so that you by no means really feel misplaced or confused like you might in some traditional RPGs of yesteryear.
Nonetheless, it’s simply as enjoyable to stumble round within the unknown. Coming throughout potential facet quests, that are simply as well-written as the principle recreation, and experiencing new enemy varieties to battle in opposition to is a complete blast. Whereas FFVII Remake felt like experiencing an up to date model of a traditional, Rebirth feels extra like a completely new expertise since you are feeling so in another way attending to traverse the world fairly than merely strolling over an overworld. There’s a distinct rhythm to the expertise, though one that’s intoxicating because you’re recurrently coming throughout a contemporary expertise and exquisite sights because the artwork path is top-notch (even when there’s some pop-in to be seen as you run round).
One in every of my favourite sections early on was a facet mission that noticed me recuperate a bartender’s prized Queen’s Blood card. This multi-step quest compelled me to win a number of battles, not with fists however fairly with my very own deck of playing cards in a model new technique card recreation that may be a complete blast to play. Queen’s Blood revolves round card placement and is simply as a lot about blocking your opponent’s choices as your personal playing cards. I can already inform there’s a ton of depth to the facet mode, and I can’t wait to sink extra time into it. It’s nice to see the sport furthering its facet content material with further quests fairly than simply utilizing them to throw you into further battles.
As talked about, exploration is an actual thrill, and there are many collectibles and causes to veer off the overwhelmed path. A few of these add further lore to the world, whereas there are additionally quick journey factors to unlock and Far Cry-esque towers to activate. For instance, I adopted the path of a colourful hen and located uncommon crystals close by. I can’t wait to see all the little experiences and hidden areas that Sq. Enix has lovingly put into Gaia because it’s an actual deal with attending to expertise this world I maintain such regard for in a brand new and fulfilling method.
After all, Closing Fantasy is all about story, and it undoubtedly delivers there. The early sections of Rebirth see you assembly some colourful new faces and even getting Chocobos to your entire gang. Using the yellow birds is not only enjoyable and opens up some non-obligatory races so that you can partake in, however it’s a should, given the dimensions of the surroundings. If you’re not testing each nook and cranny, you’ll wish to be using a Chocobo so as to traverse via terrain that requires velocity or simply to get there faster.
Using a Chocobo additionally allowed me to get to the ultimate boss of the demo, which was an unbelievable battle in opposition to an enormous snake named Midgardsormr (Midgar Zolom within the authentic). As soon as once more, it was the size of the enemy that left me flabbergasted as my group appeared outmatched by the big foe. Nonetheless, with some good coordination, cautious therapeutic, and well-timed particular assaults, I used to be in a position to ultimately beat the foe on my first attempt (though simply barely). It was a tense boss battle, one which felt unbelievable and will’ve been a lesser recreation’s last battle and left gamers fully fulfilled. It’s a real assertion to have such a battle so early on within the recreation. If that’s what FFVII Rebirth has to supply simply 4 hours in, I can’t wait to see what amazement will likely be in retailer afterward when the story heats up, and Sephiroth as soon as once more emerges.
That is the Closing Fantasy recreation that followers have been ready for. Closing Fantasy VII Rebirth makes a wonderful first impression and is shaping as much as be a becoming second chapter in its bold FFVII remake. A demo is now obtainable on the PlayStation Retailer, so I like to recommend downloading it and checking it out, as your progress will carry over to the total recreation. JRPG followers are in for an unbelievable deal with as 2024’s most anticipated recreation of the yr resides as much as expectations.
Disclosure: The writer offered ComingSoon with journey and lodging for our Closing Fantasy VII Rebirth preview.